[Motion Graphics TIP Lucky 07] The Illusion of Life

Are you a motion graphics designer?

Have you felt like something's missing in your work?

Here are some TIPS!!

The most basic, but important! This will help you to increase your completeness.


7. THE ILLUSION OF LIFE

The video 'The 12 basic principles of animation' was introduced by Frank Thomas and Ollie Johnston, two of the legendary 9 animators 'Nine Oldmen' in Walt Disney.

 

 

1. SQUASH&STRETCH 

The squash & stretch is the effect for a character's action by expressing weight and mass.


2. ANTICIPATION 
The 'pre-action' lets the people to anticipate what's going to happen next.

 

3. STAGING 

Just like the lightbulb that lights up when a character has something brilliant in mind, only with one action the intended message can be clearly delivered.

 
4. STRAIGHT AHEAD&POSE TO POSE 

The 'pose to pose' is drawing the movement in order. The 'straight ahead' is to plan and combine to make a smooth action. 


5. FOLLOW THROUGH&OVERLAPPING

The main and additional action. When a running character suddenly stops, not everything stops at that moment. At first, some parts will stop, then the other ones will. This makes the movement more smooth and natural.

 
6. SLOW IN&SLOW OUT 

Add extra frames to give a stronger impression on the character's action. This will make the movement more dynamic.


7. ARCS 

Nothing alive has straight-line movements like robots. Even if it seems like it's moving in a straight line, it slightly moves in a curved line. In Disney, they draw gestures/poses and simple curved lines as a guideline. And this takes away the robot-like movements. 


8. SECONDARY ACTION

Other than the main, add a secondary action to make the movement more interesting. The action 'sweat from running' can be emphasized more by the secondary action 'wipes the sweat'.


9. TIMING 

A movement in an animation depends on the number of frames. By adding extra frames in between the original frames, you can change the whole atmosphere.


10. EXAGGERATION 

Persuade the viewers by exaggerating a character's motion.


11. SOLID DRAWINGS 

The volume, weight, and balance. The 'solid drawing' is the basic element of drawing a picture in 3D. 


12. APPEAL

It's very important to appeal. Not only appealing something cute or nice but also the villains like witches etc. Emphasize the feature of a character

 

 

source: http://blog.naver.com/love2mix

2nd source: http://goo.gl/cD0YeD


Now you can also become Disney's legend

with Frank Thomas and Ollie Johnston's '12 basic principles of animation'.

The TIPS will continue on our next post [Motion Graphics TIP 08].